;
;      
;   
; 
; 
; 
; 
;
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
5       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
19      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
14      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
5       ; Monarchy  pays support for all units past this
5       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
15      ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
50      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA 
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Extremism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1 
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Theocracy,          3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NF,  Sup, 3, 3    ; FP 
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labour Union,       5,-1,  Aut, Cmn, 3, 2    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF 
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Global Village,     4, 0,  Cmp, CA,  1, 4    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR 
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  no, no, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  no, no, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE 
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  nil,  nil, 3, 3    ; FT 
Global Hamlet,      9,-2,  no,  no,  3, 0    ; U1 
UN Tech.,           9,-2,  no,  no,  3, 3    ; U2 
Mabo Tech.,         9,-2,  no,  no,  3, 0    ; U3 
Anti-Grav Tech.,    3, 0,  FP,  Mob, 3, 0    ; X1 
Mind Control,       3, 0,  Gen, Min, 3, 2    ; X2
Obsolete Dream,         3, 0,  no,  no,  0, 0    ; X3 
Advance 97,         3, 0,  no,  no,  0, 0    ; X4 
Advance 98,         3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Advance 100,               1, 0,    nil,
Palace,                   5, 0,    Mas,
Barracks,                  2, 1,    nil,
Granary,                   3, 1,    Pot,
Pub,                       2, 1,    nil,
Marketplace,               4, 1,    Cur,
Library,                   4, 1,    Wri,
Courthouse,                4, 1,    CoL,
City Walls,                4, 0,    Mas,
Brewery,                   4, 2,    Cst,
Bank,                     6, 3,    Ban,
Nightclub,                6, 3,    MT, 
University,               8, 3,    Uni,
Mass Transit,             8, 4,    MP, 
Footy Field,              5, 4,    Cst,
Factory,                  10, 4,    Ind,
Manufacturing Plant,      16, 6,    Rob,
Manufacturing Plant,      10, 4,    no, 
Recycling Plant,          10, 2,    Rec,
Power Plant,              8, 4,    Ref,
Hydro Plant,              12, 4,    E2, 
Nuclear Plant,            8, 2,    NP, 
Casino,           8, 4,    Eco,
Sewer System,             6, 2,    San,
Supermarket,               4, 3,    Rfg,
Superhighways,            10, 5,    Aut,
Internet Cafe,            8, 3,    Cmp,
SAM Missile Battery,      5, 2,    Roc,
Coastal Fortress,          4, 1,    Met,
Solar Power,              16, 4,    Env,
Harbour,                   3, 1,    Sea,
Offshore Platform,        8, 3,    Min,
Airport,                  8, 3,    Rad,
Police Station,            3, 2,    Cmn,
Non-Union Wharf Labor,     4, 3,    Amp,
Non-Union Wharf Labor,     8, 0,    SFl,
SS Structural,            16, 0,    Pla,
SS Component,             32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Viagra Stockpile,         20, 0,    nil,
Legalised Brothels,       20, 0,    nil,
Hancock Mansion,          20, 0,    nil,
Evasive Regime,           20, 0,    nil,
Evasive Regime,           30, 0,    no, 
XXXX Brewery,             30, 0,    nil,
Forged Passport Traffic,  30, 0,    nil,
The Dreaming,             30, 0,    nil,
Arthur Tunstall Memorial, 30, 0,    nil,
ASIO,                     20, 0,    nil,
Comedy Festival,          40, 0,    nil,
Bondi Dole Office,        30, 0,    nil,
Ugg Boot Emporium,        40, 0,    nil,
Sydney Opera House,       30, 0,    nil,
Sydney Opera House,       40, 0,    no, 
Bond Brewery,             40, 0,    nil,
University of NSW,        40, 0,    nil,
Capital Gains Loophole,   40, 0,    nil,
Capital Gains Loophole,   40, 0,    no, 
Darwin's Voyage,          40, 0,    no, 
Greenpeace Hangout,       30, 0,    nil,
Steinlager Brewery,       60, 0,    nil,
Snowy Mountains Scheme,   60, 0,    nil,
Snowy Mountains Scheme,   60, 0,    no, 
UN's Sympathy,            60, 0,    nil,
UN's Sympathy,            60, 0,    no, 
Telstra Bigpond,          60, 0,    nil,
Aboriginal Legal Aid,     60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Dem,        ; Viagra Stockpile
nil,        ; Legalised Brothels
nil,        ; Hancock Mansion
nil,        ; Evasive Regime
Cmp,        ; Evasive Regime
nil,        ; XXXX Brewery
nil,        ; Forged Passport Traffic
X3,        ; The Dreaming
nil,        ; Arthur Tunstall Memorial
nil,        ; ASIO
nil,        ; Comedy Festival
nil,        ; Bondi Dole Office
nil,        ; Ugg Boot Emporium
nil,        ; Sydney Opera House
nil,        ; Sydney Opera House
nil,        ; Bond Brewery
nil,        ; University of NSW
nil,        ; Capital Gains Loophole
nil,        ; Capital Gains Loophole
nil,        ; Darwin's Voyage
nil,        ; Greenpeace Hangout
nil,        ; Steinlager Brewery
nil,        ; Snowy Mountains Scheme
nil,        ; Snowy Mountains Scheme
nil,        ; UN's Sympathy
nil,        ; UN's Sympathy
nil,        ; Telstra Bigpond
nil,        ; Aboriginal Legal Aid


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
@UNITS
Aboriginal Legal Aid,Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Engineers,    Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Warriors,     Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Phalanx,      Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Archers,      Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Legion,       Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Pikemen,      Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Mabo Militia, nil, 0,  1.,0,  6a,5d,  2h,1f,  2,0,  0, U3,  000101000000110
Guerillas,    nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  0, Gue, 000001000000010
Infantry,     nil, 0,  2.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000
Riflemen,     nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, no,  000000000000000
Marines,      nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Paratroopers, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Mech. Inf,    nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Lab, 000000000000000
Mech. Inf.,   Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Horsemen,     PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Chariot,      MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Elephant,     Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Crusaders,    Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Knights,      Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Dragoons,     Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Armor,        nil, 0,  3.,0,  9a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Armor,        Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Catapult,     Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Cannon,       Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Howitzer,     nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Fighter,      Sth, 1, 10.,1,  8a,5d,  2h,2f,  6,0,  3, Fli, 000000000010001
Bomber,       Sth, 1,  8.,2, 12a,5d,  2h,2f, 12,0,  0, AFl, 000000000000001
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001
Stealth Ftr., nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, U2,  000000000010001
Stealth Bomber,nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, U2,  000000000000001
Stlth Bmbr.,  Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Trireme,      Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Caravel,      Ind, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Galleon,      E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Frigate,      E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000
Destroyer,    nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Cruiser,      Roc, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001
AEGIS Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001
Battleship,   nil, 2,  4.,0,  9a,10d, 4h,2f, 16,0,  2, Aut, 000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Cruise Missile,nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
Cruise Msl.,  nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Nuclear Msl., Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
bla,          Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Freight,      Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Klansmen,     nil, 0,  2.,0,  8a,6d,  1h,1f,  5,0,  0, no,  000001000000010
Peacekeepers, nil, 0,  4.,0,  7a,6d,  2h,1f, 10,1,  0, U2,  100000001000110
F53 Taipan,   nil, 1,  9.,4, 10a,8d,  2h,2f, 10,0,  0, no,  100000000010000
David Oldfield,nil, 0,  3.,8, 10a,7d,  2h,1f,  4,0,  6, no,  100000001000110
Peter Costello,nil, 0,  4.,0, 10a,7d,  2h,1f,  4,0,  6, no,  100000001000110
Bunyip,       nil, 0,  4.,0, 10a,7d,  2h,1f,  4,0,  0, no,  100000001000110
Hover Tank,   nil, 0,  2.,0, 12a,6d,  2h,1f,  4,4,  6, X1,  100001001010010
Fanatic,      nil, 0,  2.,0,  8a,6d,  2h,2f,  5,0,  0, X2,  000001001010110
Uluru,        nil, 0,  0.,0,  0a,18d, 2h,1f,  4,0,  1, no,  000000000000000
Test Unit 6,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 7,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Outback,    1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  2,1,2,   yes, 2, 1, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,1,   yes, 2, 5, 1,   For, 0,10,  0,  Hil,   ; Grs
Bushland,   2,3,  1,2,0,   Pln, 0, 2, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 4, 5,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 2,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,1,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  4,1,3,
Kangaroos,  1,2,  4,4,4,
Grassland,  1,2,  2,1,2,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,4,2,
Gold,       3,6,  0,2,9,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,5,
Crocodiles, 2,3,  2,4,0,
Gems,       2,3,  1,2,9,
Fish,       1,2,  4,2,4,
Oil,        1,2,  1,4,5,
Wheat,      1,2,  5,3,5,
Grassland,  1,2,  4,1,2,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,2,
Furs,       1,2,  2,1,5,
Oil,        2,2,  0,4,5,
Spice,      2,3,  4,1,6,
Fruit,      2,3,  4,1,1,
Whales,     1,2,  4,4,2,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Fascism,        President,   Fuhrer
Tribalism,      Tribe Leader,Tribe Leader
Republic,       Prime Minister,Prime Minister
Democracy,      Prime Minister,Prime Minister

; This file has been modified by Nylz' Civ2 Tribe Editor v1.01
; on 23/07/98 at 12:54:39 PM
; For more information about the Civ2 Tribe Editor take a look at:
; http://www.universal.nl/users/folmer/software.htm
; (Actually, the Tribe Editor corrupted the file and I switched back to manual.)

@LEADERS
Lester Pearson,Kim Campbell,        0, 1, 3, Canadians,   Canadian,   -1,  1,  1,     4, Lord Protector, Lady Protector,  6, Prime Minister, Prime Minister
Caesar,       Livia,               0, 2, 0, Romans,      Roman,       1,  1, -1,     1, Dictator, Dictator,  2, Imperator, Imperatrix,  3, Fuhrer, Fuhrer,  4, Pope, Pope  5, First Citizen, First Citizen
Otto von Bismark,Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     3, Fuhrer, Fuhrer,  4, Archbishop, Archbishop,  6, Chancellor, Chancellor
Ramesses,     Nefertiti,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     2, Pharaoh, Pharaoh,  3, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,    1,  1, -1,     4, Tribal Leader, Tribal Leader,  5, Speaker, Speaker
Alexander,    Kleopatra,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     5, First Citizen, First Citizen,  6, Prime Minister, Prime Minister
Chandra Gupta,Rakailankshma,       0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja
Peter,        Catherine,           1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina,  4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,     2, Ngokosi, Ngokosa
Louis XIV,    Jeanne d'Arc,        0, 3, 0, French,      French,      1,  1, -1,     4, Archbishop, Archbishop,  6, Premier, Premier
William Hughes,Victoria,            0, 4, 0, Australians, Australian,  0,  1,  0,     4, Lord Protector, Lady Protector,  6, Prime Minister, Prime Minister
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson,  4, Confucian, Confucian
Winston Churchill,Elizabeth I,         1, 6, 0, English,     English,     1,  1, -1,     4, Lord Protector, Lady Protector,  6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,     1, Khan, Khan,  2, Great Khan, Great Khan,  4, Dalai Llama, Dalai Llama
Muhammad,     Fatima,              0, 1, 1, Arabs,       Arab,        1,  1, -1,     2, Sultan, Sultana,  4, Ayatollah, Ayatollah,  5, Caliph, Caliph
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun,  6, Prime Minister, Prime Minister
Montezuma II, Atahualpa,           1, 3, 3, Meso-Americans,Meso-American, 0,  1, -1,     2, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Charles XII,  Gunnhild,            0, 6, 3, Scandinavians,Scandinavian, 1,  1,  1,     0, Vadonis, Vadona, 1, Warlord, Warlord 5, Kungs, Kundze
William of Orange,Maurice,             0, 7, 0, Low Countries,Low Countries, 0,  1,  1,     2, Prince, Prince 4, Archbishop, Archbishop 5, Stadtholder, Stadtholder

;
;   Trading Commodities
;
@CARAVAN
Cocaine,
Porn,
Whores,
Slaves,
Sex toys,
Guns,
Explosives,
Designer Drugs,
Grog,
Virgins,
Pirated Software,
Bribes,
Viagra,
Roadkill,
Vegemite,
Asian Boatpeople,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    P
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged














